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描述计算机Web 2.0的专业英语

2020-02-04发布者:郝悦皓大小:94.94 KB 下载:0

计算机英语 The phrase Web 2.0 was created by O'Reilly Media to refer to a supposed second generation of network-centric services available on the internet that let people collaborate and share information online in a new way - such as social networking sites, wikis, communication tools and folksonomies. O'Reilly Media, in collaboration with MediaLive International, used the phrase as a title for a series of conferences and since then it has become a popular, if ill-defined and often criticized, buzzword amongst the technical and marketing communities. Introduction With its allusion to the version numbers that commonly designate software upgrades, the phrase "Web 2.0" trendily hints at an improved form of the World Wide Web, and the term has appeared in occasional use for several years. The more explicit synonym "Participatory Web", emphasizing tools and platforms that enable the user to tag, blog, comment, modify, augment, select from, rank, and generally talk back to the contributions of other users and the general world community has increasingly seen use as an alternative phrase. Some commentators regard reputation-based public wikis, like Wikipedia, as pioneering examples of Web 2.0/Participatory Web technology. O'Reilly Media and MediaLive International popularized the term Web 2.0 for a conference they hosted after Dale Dougherty mentioned it during a brainstorming session. Dougherty suggested that the Web was in a renaissance, with changing rules and evolving business models. The participants assembled examples — "DoubleClick was Web 1.0; Google AdSense is Web 2.0. Ofoto is Web 1.0; Flickr is Web 2.0" — rather than definitions. Dougherty recruited John Battelle for a business perspective, and it became the first Web 2.0 Conference in October 2004. A second annual conference was held in October 2005. In their first conference opening talk, O'Reilly and Battelle summarized key principles they believe characterize Web 2.0 applications: the Web as platform; data as the driving force; network effects created by an architecture of participation; innovation in assembly of systems and sites composed by pulling together features from distributed, independent developers (a kind of "open source" development); lightweight business models enabled by content and service syndication; the end of the software adoption cycle ("the perpetual beta"); software above the level of a single device, leveraging the power of The Long Tail. Earlier users of the phrase "Web 2.0" employed it as a synonym for "semantic web", and indeed, the two concepts complement each other. The combination of social networking systems such as FOAF and XFN with the development of tag-based folksonomies and delivered through blogs and wikis creates a natural basis for a semantic environment. Although the technologies and services that comprise Web 2.0 are less powerful than an internet in which the machines can understand and extract meaning, as proponents of the Semantic Web envision, Web 2.0 represents a step in its direction. As used by its proponents, the phrase refers to one or more of the following: The transition of websites from isolated information silos to sources of content and functionality, thus becoming computing platforms serving web applications to end users A social phenomenon referring to an approach to creating and distributing Web content itself, characterized by open communication, decentralization of authority, freedom to share and re-use, and "the market as a conversation" A more organized and categorized content, with a far more developed deeplinking web architecture A shift in economic value of the web, possibly surpassing that of the dot com boom of the late 1990s A marketing term to differentiate new web businesses from those of the dot com boom, which due to the bust now seem discredited The resurgence of excitement around the possibilities of innovative web applications and services that gained a lot of momentum around mid 2005 Many find it easiest to define Web 2.0 by associating it with companies or products that embody its principles and Tim O'Reilly gave examples in his description of his four plus one levels in the hierarchy of Web 2.0-ness: Level 3 applications, the most Wev 2.0, which could only exist on the internet, deriving their power from the human connections and network effects it makes possible and growing in effectiveness the more people use them. His examples were EBay, craigslist, Wikipedia, del.icio.us, Skype, Dodgeball, Adsense for Content, housingmaps.com and Amazon. Level 2 applications, which can be offline but gain unique advantages from being online. His example was Flickr, benefiting from its shared photo database and community-generated tag database. Level 1 applications are also available offline but gain features online. His examples were Writely, gaining group editing capability online and iTunes because of the music store portion. Level 0 applications would work as well offline. His examples were MapQuest, Yahoo! Local, and Google Maps. Mapping applications using contributions from users to advantage can be level 2. non-internet applications like email, IM clients and the telephone. Examples other than those cited by O'Reilly include digg, Shoutwire, last.fm, and Technorati. Commentators see many recently-developed concepts and technologies as contributing to Web 2.0, including weblogs, linklogs, wikis, podcasts, RSS feeds and other forms of many to many publishing; social software, web APIs, web standards, online web services, and others. Proponents of the Web 2.0 concept say that it differs from early web development (retrospectively labeled Web 1.0) in that it moves away from static websites, the use of search engines, and surfing from one website to the next, towards a more dynamic and interactive World Wide Web. Others argue that the original and fundamental concepts of the WWW are not actually being superseded. Skeptics argue that the term is little more than a buzzword, or that it means whatever its proponents want it to mean in order to convince their customers, investors and the media that they are creating something fundamentally new, rather than continuing to develop and use well-established technologies. The retrospectively-labeled "Web 1.0" often consisted of static HTML pages, rarely (if ever) updated. They depended solely on HTML, which a new Internet user could learn fairly easily. The success of the dot-com era depended on a more dynamic Web (sometimes labeled Web 1.5) where content management systems served dynamic HTML web pages created on the fly from a content database that could more easily be changed. In both senses, so-called eyeballing was considered intrinsic to the Web experience, thus making page hits and visual aesthetics important factors. Proponents of the Web 2.0 approach believe that Web usage has started increasingly moving towards interaction and towards rudimentary social networks, which can serve content that exploits network effects with or without creating a visual, interactive web page. In one view, Web 2.0 sites act more as points of presence, or user-dependent web portals, than as traditional websites. They have become so advanced new internet users cannot create these websites, they are only users of web services, done by specialist professional experts. Access to consumer-generated content facilitated by Web 2.0 brings the web closer to Tim Berners-Lee's original concept of the web as a democratic, personal, and DIY medium of communication. Web 2.0 是一个由 O'Reilly Media 创造的术语,它的应用可以让人了解 目前万维网正在进行的一种改变——从一系列网站到一个成熟的为最终用户 提供网络应用的服务平台。这种概念的支持者期望 Web 2.0 服务将在很多用 途上最终取代桌面计算机应用。Web 2.0 并不是一个技术标准,不过它包含 了技术架构及应用软件。它的特点是鼓励作为资讯最终利用者透过分享,使 到可供分享的资源变得更丰盛;相反的,过去的各种网上分享方式则显得支离 破碎。 概览 Web(在这里,指代“Web 1.0”))最早的概念包括不常更新(甚至不更新)的 静态 HTML 页面。而.com 时代的成功则是依靠一个更加动态的 Web(指代 “Web 1.5”)),其中 CMS(内容管理系统)可以从不断变化的内容数据库中即时 生成动态 HTML 页面。从这两种意义上来说,所谓的眼球效应则被认为是固 有的 Web 感受,也因此页面点击率和外观成为了重要因素。 Web 2.0 的支持者认为 Web 的使用正日渐以交互性和未来的社会性网络 为导向,所提供的服务内容,通过或不通过创建一个可视的、交互的网页来 充分挖掘网络效应。某种观点认为,和传统网站相比,Web 2.0 的网站更多 表现为 Point of presence 或者是依赖用户的门户网站。 另一方面,其实早在 1999 年,著名的管理学者彼得·杜拉克 (Peter F. Drucker)就曾指出当时的资讯科技发展走错了方向,因为真正推动社会进步 的 , 是 "Information Technology" 里 的 "Information" , 而 不 是"Technology"。若然单单着重技术层面而忽略了资讯的话,就只是一具空 的躯壳,不能使社会增值。而 Web 2.0 很明显是透过参与者的互动:不论是 提供内容、为内容索引或评分,都能够使他们所使用的平台增值。透过参与 者的互动,好的产品或资讯本著它的口碑,从一小撮使用者扩展到一大班人, 一但超过了临界质量,就会“像病毒一样广泛流传”(葛拉威尔,2002)。 该词的来源 有不少人以为"Web 2.0"是一个技术的标准,其实这是个美丽的误会, 因为 Web 2.0 只是一个用来阐述技术转变的术语。这个术语是由 O'Reilly Media 的 Dale Dougherty 和 MediaLive 的 Craig Cline 在共同合作的脑力激 荡(brain storming)会议上提出来的。Dougherty 提出了 Web 目前正处于复 兴时期,有着不断改变的规则和不断演化的商业模式。而 Dougherty 则是举 例 说 明 — — “ DoubleClick 是 Web 1.0 , Google AdSense 则 是 Web 2.0 。 Ofoto 是 Web 1.0;Flickr 则是 Web 2.0”),而不是给出确切的定义,和补充一 个商业前景,同时 O'Reilly Media、Battelle 和 MediaLive 在 2004 年 10 月启 动了第一个 Web 2.0 大会。第二次的年会已在 2005 年 10 月举办。 在他们的会议开场白上,O'Reilly 和 Battelle 总结了他们认为的表现了 Web 2.0 应用特色的一些关键原则: 将 Web 作为平台; 驾驭群体智慧 资料将变成未来的“Intel Inside”); 软件不断发行与升级的循环将会终结(“永久的 Beta 版”) 轻量型程序设计模型; 通过内容和服务的联合使轻量的业务模型可行; 软件执行将跨越单一设备 丰富的使用者体验 分享和参与的架构 所驱动的网络效应; 通过带动分散的、独立的开发者把各个系统和网站组合形成大汇集的改 革; 拉动长尾的能力; 快速的反应与功能新增 双向的互动 这种软件发布中的版本号的使用从某一方面也暗示了整个 Web 已经被 看作是一种有着重大增值意义的新产品,而且正在被重新编写和发布。 同语义网的比较 对于 Web 2.0 这个词的一个较早的出现是作为语义网的同义词。这两个 概念有点相似而且是互补的。结合了基于标签的 Folksonomy(分众分类法)的 社会性网络系统如 FOAF 和 XFN,以及通过 Blog 和 Wiki 进行发表,已经创 建了一个语义环境的天然基础。 技术 Web 2.0 技术基础比较复杂而且还在演化中,但可以肯定的是包括服务 器端软件、内容联合组织、消息协议、基于标准的浏览器和各种不同的客户 端应用程序。(一般会避免使用非标准浏览器的一些增强功能和插件)这些不 同但是互补的方法提供了 Web2.0 信息存储、创建和分发的能力,这些能力 远远超出了先前人们对网站的期望。 如果一个网站使用了以下一些技术作为特色的话,就说他是利用了 Web 2.0 技术: 技术方面: CSS, 语义化有效的 XHTML 标记,和 Microformats 不突出的丰富应用技术(例如 Ajax) 数据的联合,RSS/ATOM RSS/ATOM 数据的聚合 规则且有意义的 URL 支持对网志发帖子 REST 或者是 XML Web 服务 API 某些社会性网络方面 通用概念: 网站不能是封闭的——它必须可以很方便地被其他系统获取或写入数据。 用户应该在网站上拥有他们自己的数据。 完全地基于 Web —— 大多数成功的 Web 2.0 网站可以几乎完全通过浏 览器来使用 内容联合组织 Web 2.0 的首要的也是最重要的发展,包括了使用标准化协议的网站内 容的联合,这可以让最终用户在其他环境中使用网站的数据,包括另一个网 站、浏览器插件、或者一个单独的桌面应用程序。这些联合协议包括 RSS, 资源描述框架(RDF),和 Atom,这些都是基于 XML 的。特别的协议如 FOAF 和 XFN(XHTML 朋友网络)——这两者都是为了社会性网络开发的——扩展了 网站的功能或者可让最终用户不集中于网站就可以进行交互。参见 microformats,以查询更多的专门数据格式。 由于发展太快,很多这些协议都是事实上的标准而不是正式的标准。 Web 服务 双向的消息协议是 Web 2.0 架构的关键元素之一。两个主要的类型是 RESTful 和 SOAP 方法。REST(Representational State Transfer) 表示了一种 Web 服 务 客 户 端 传 送 所 有 的 事 务 的 状 态 。 SOAP(Simple Object Access Protocal)和类似的轻量方法都依赖服务器来保存状态信息。两种情况下,服 务是通过一个 API 调用的。这个 API 常常是根据网站的特殊需求定义的,但 是标准的 Web 服务 API(例如,给 Blog 发帖)的 API 依然被广泛使用。一般来 说 Web 服务的通用语言是 XML,但并不一定,还存在大量不同的其他语言, 如 JSON,YAML 等。 最近,出现了一个被称之为 Ajax 的混合形式,用来增强基于浏览器的 Web 应 用 的 用 户 体 验 。 这 可 以 用 于 一 些 特 别 的 形 式 ( 如 Google
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